Babe Wake Up New Path of Exile 2 Patch Notes Just Dropped 🚨 Mercenary Gameplay PoE2 Updates & Guides
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The Path of Exile 2 Patch 0.1.0d is here! This update brings major improvements, balance changes, and bug fixes to enhance your gameplay experience. From dodge roll tweaks and Ultimatum adjustments to new features and crucial bug fixes, this patch addresses key feedback from the community. Let’s dive into the highlights!
🛠 General Improvements:
Dodge Roll Changes:
Player size is now set to zero units while dodge rolling, reducing the chance of being trapped by monsters.
Smaller monsters like Adorned Beetles in Keth can now be pushed while dodge rolling.
Passive Block Changes:
Block chance now applies to all blockable hits, regardless of direction.
New Features:
CTRL+Click shortcut to open the Currency Exchange.
Added search functionality for vendor and gem inventories on controllers.
Improved attack-in-place behavior.
New art for Close Combat Support and Defiance of Destiny Unique Amulet.
💎 Loot and Balance Adjustments:
Leech Buffs: Improved sustain for more reliable survivability.
Rare Monster Rewards: Monster density and reward consistency have been improved, especially in Ultimatum encounters.
Rune Changes: Runes now sell to vendors for more gold, and their descriptions have been updated for clarity.
🔥 Skill Changes:
Rain of Arrows and Firestorm: Hit-rate limits added to prevent excessive damage against large bosses while retaining normal gameplay impact.
Boneshatter & Armour Break:
Boneshatter now more reliably hits targets.
Armour Break duration increased to 12 seconds (up from 6).
Trigger Gem Energy Gain:
Adjusted to scale with Monster Power and the strength of ignites, making it easier to trigger skills in boss fights without overbalancing normal combat.
⚔ ️ Ultimatum Changes:
Monster Density: Encounters are now more consistent.
Mechanics Adjustments: No more Stormcaller Runes, Blood Globules, or other effects in certain areas like the Vaal Soul Core room.
🐞 Bug Fixes:
This patch squashes a ton of bugs, including:
Fixed minion pathing issues in Trials of Chaos.
Resolved an issue with Gemling Legionnaire skill slots.
Addressed bugs with Raging Spirits, Volatile Dead, and other fire spells.
Fixed crashes on PlayStation 5 and Xbox.
What do you think of these changes? Are there updates you’re excited about or features you still want to see improved? Let me know in the comments!
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