Path of Exile: Ascendancy - Episode 1 - UNCUT - Witch Build - PoE
Welcome to Path of Exile: Ascendancy. This series will be straight from our livestreams and UNCUT. So check out this game and leave a like!
Path of Exile: Ascendancy - Episode 1 - UNCUT - Witch Build - PoE
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-=-=-=-=-=-=-=-=-=-=-Game Summary-=-=-=-=-=-=-=-=-=-=-=
Path of Exile is an online action RPG set in a dark fantasy world. It is developed by New Zealand based independent developer Grinding Gear Games and is a downloadable free-to-play game supported by "ethical microtransactions". On January 23, 2013, the Open Beta was released.[3] By March 2013 the subscriber base has reached 2 million players. The game left Open Beta and was fully released both on Steam[4] and on their own website on the 23rd of October, 2013.
The player controls a single character from an overhead perspective and explores large outdoor areas and underground caves or dungeons, battling monsters and fulfilling quests from NPCs to gain experience points and equipment. The game takes heavily from the Diablo series, particularly Diablo II. All areas aside from the central encampments are randomly generated for increased re-playability. While all players play on (currently) one server world the game play outside of encampments is highly instanced providing every player or party with an isolated map to freely explore.
Players can initially choose from six available classes to play as. Each of these classes are aligned with one or two attributes. The final class, The Scion, can be unlocked by completing the game on normal, and is aligned with all three attributes. The different classes are not restricted to investing into skills not aligned with their core attributes, but will have easier access to skills that are aligned with their core attributes. Items are randomly generated from a wide variety of basic types and endowed with special properties and gem sockets. They come in different rarities with increasingly powerful properties. This makes a large part of gameplay dedicated to finding well-balanced and synergistic equipment. Skill gems can be placed in gem sockets of armor and weapons, giving them an active skill. As the character advances and levels up the equipped skill gems also gain experience and can be changed into more potent versions.
Active skills can be modified by items known as Support Gems. Depending upon the number of linked sockets the player possesses, a primary attack or skill can be modified with increased attack speed, faster projectiles, multiple projectiles, chaining hits, life leech, auto-cast spells on critical strike, and more. All classes share the same selection of about 1,350 passive skills, from which the player can choose one each time their character levels up, or occasionally through quest rewards. These passive skills improve the core attributes and grant further enhancements such as increased Mana, Health or Damage dealing capacity. Each one of the characters start on a different position on the skill tree. They are arranged in a complex network starting in one trunk aligned with each of the three core attributes.
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