[PATH OF EXILE] Damage Guide . Explain How To : Calculate / Scale / Improve(POB) "read description"
Chapters
0:00 - Intro
0:20 - % Base Attack Damage & % Effectiveness of added damage
1:15 - Introduce Layer to Improve Your Dps
1:50 - Tips Improve Your Dps With POB
3:00 - Flat damage & % Base Attack Damage
3:48 - Know Your "TAG"
4:20 - % Increased Damage
4:43 - % More Damage
5:02 - Critical Damage
5:52 - Enemies Take % Increased Damage
6:15 - Lower Enemies Resistances or Physical Damage Reduction
7:10 - Double Damage & Triple Damage
7:45 - Attack Speed & Accuracy
9:00 - Ending
Things I Miss :
Damage type :
Physical / Lightning / Cold / Fire / Chaos
Damage Convertion :
-Physical to Lightning to Cold to Fire to Chaos.
-Damage convertion step by step from physical to chaos like what I write on top.
-The front can be convert into the back but it cannot be invert.
-For exp : physical damage can convert to all others damage type but all others damage type cannot convert to physical (99%"crucible league can conver some skill from chaos to physical).
-For another exp : cold can be convert to fire but fire cannot convert to cold , lightning or physical
Once Again Explain : "Attack Damage: (???-???)% of base" & "Effectiveness of Added Damage :??%"
-This is a tag attack skill gem have(glacial hammer) : "Attack Damage: (165-269)% of base"
-If you using a 100 damage weapon(not dps and not including attack speed and anything else yet) , your base damage will become 100 x 269% = 269
-However ... spell gems dont have this tag : "Attack/spell Damage: (165-269)% of base"
-For exp : fire ball spell gems damage : 1640 to 2460 will not amplify by the spell gem it self (fire ball base damage is exact 1640 to 2460)
-But spell gems and attack gems have tag "Effectiveness of Added Damage" : (370%"fire ball) / (269%"glacial hammer")
-For spell : Effectiveness of Added Damage: (370%"fire ball) do not improve 1640 to 2460(fire ball base damage)
-Effectiveness of Added Damage: (370%"fire ball) will only effect spell damage come from all others way
-For exp : you have 100 spell damage from your weapon , weapon's 100 spell damage will improve by "Effectiveness of Added Damage: (370%"fire ball) means 100 spell damage from weapon will improve to 370 (370%)
-Attack skill will be more easy to understand because Attack skill gems got both : "Attack Damage: (165-269)% of base" and "Effectiveness of Added Damage: (165-269)%" and there will be almost always same .
-So for attack build will be add it all damage up together (weapon + gears + all others flat damage) x269% = your base flat damage
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