PAX AUS 2024 - Valve Interview With Josh Weier (Developer On Half-Life 2 & Portal 2)

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Here is the panel I did with Josh Weier at PAX AUS. I spent a year planning this with Josh and PAX AUS to make this happen. All content is courtesy of PAX Australia, also thanks to the amazing crowd!

Make sure you keep up to date with ‪@PAXAustraliaOfficial‬

#portal2 #valve #halflife2

TIMESTAMPS
00:00 - Intro
02:21 - Why Valve Games Are Very High Quality
05:25 - Steam Originally Had Some Skepticism
09:07 - Importance Of The Source Engine On Valves Games
12:04 - Advanced Physics In Half-Life 2/Gravity Gun
15:20 - The Modular Nature Of Portal & Portal 2
17:10 - Why Valve Games Have Great Pacing
20:35 - Valve's Approach To Tutorials
22:30 - Super Metroid's Influence On Portal 2
25:00 - Why Valve Games Don't Have Cutscenes
28:02 - Interweaving Design & Story
31:08 - Original Idea Of Wheatley/Rehabilitating Ideas
34:27 - Valve's Structure To The Ending Of Games
38:04 - Overcoming Despair During Game Development
41:30 - Q + A - Game Mechanics That Were Removed
42:22 - Q + A - Difficult Parts Of Development
44:26 - Q + A - Wheatley Killing You Section
46:21 - Q + A - Things That Were Cut
47:39 - Q + A - Thoughts On Speedrunners
48:30 - Q + A - Hardest Things To Implement
50:11 - Q + A - The Best Qualities Of The Valve Devs
53:04 - Q + A - Josh's Hopes For Valve In The Future
54:46 - Q + A - How Josh Stays Fit
55:44 - Deciding Who Should Get Prize Money/Outro





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