PAX: J.S. Joust - Douglas Wilson Interview
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We had a chance to talk to Johann Sebastian Joust creator Douglas Wilson at PAX East. Watch the jousting and listen to the creative designer as he describes the game, the process of trying to find a publisher and the other games in the Sportsfriends bundle.
On the decision to demo teamplay at PAX East:
"There's a lot of positioning, and the reason I wanted to do teamplay is - often in one-on-one you can get a lot of height advantage, because I have long limbs I have somewhat of an advantage. But teamplay you can get away a lot with kind of flanking the guy, or position where you are in the room actually matters a lot. So the team adds a whole extra layer of tactics."
On how players set the rules and boundaries when playing:
"Part of the idea with the game is letting the players decide kind of the social rules around the game and... Kind of when you play pick-up basketball and people enforce different house rules."
On trying to get Johann Sebastian Joust picked up by a publisher:
"I was talking to some people, and some publishers, and there was some interest, but ultimately the game was just a little too weird. So nothing really worked out and then for a while I was pretty disappointed, I was like "oh man, maybe this is just a freeware game forever", you know, which is fine. But it would be nice to get this game on console because I think it would reach more people."
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