Pixel Toys - CEO and founder iDÉAME interview

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CEO Wafer and founder Zoro on past experiences and future endeavours.

With Super Little Acorns 3D Turbo just launched, PixelToys CEO Andrew Wafer and founder Alex Zoro share studio vision on retro style games and mobile vs. console development. Also, the latter shares a pretty cool Nintendo 64 development anecdote from his days at Rare.

"We're also starting our next project as well, which is gonna be for smartphone and mobile platforms and which is currently at prototype stage," teased Andrew Wafer.

"A lot of people that grew up with games in the 80's and 90's now are in a position to start making these [retro style] games. They've made the games they used to love. Obviously for small teams it's easier to make games in 2D style or in a retro style than it is to build very big level of 3D expansive games, and also because the game is very charming!", said Wafer.

"I think the retro style never really went away. It's just that there's more people now making this type of games," Wafer continued.

"Years ago we were restricted by the technology but now people have the opportunity to create whatever they like. Maybe there's a little bit of a fashion recently because people have had the opportunity to go back to small scale development. You can work on smartphones and tablets, you can do that with a very small team and actually the consoles are opening up and you can start to bring titles to 3DS or to some of the other platforms in a similar way", added Alex Zoro.

"We're talking about making games and the size of the teams and the platforms to work on. Form a technology perspective, moving between console and mobile devices has never been easier; there are a lot of tools out there to help you. The key thing is the environment the people play them in and the controls that are available", said Zoro.

"I've been talking about the history of development as I've experienced it and how it's a lot easier these days to begin development in terms of the tools that are available to you. I remember starting at Rare and at the time they didn't have a big budget for that development case, so instead of buying a development kit for everybody at the studio, they actually took some Nintendo 64 consoles and they basically wired the circuit board into the top of the retail console and then they gave you a computer with the equivalent of a Notepad and said 'ok, this is your toolset, you just have a console, you don't have a debug unit, you don't have a work environment, you just write some code in an editor adn then go'. That was a baptism of fire, we've come a long way since then. The rest of my time at Rare was a really great experience, it's really talented guys there, they're still a great time performing great stuff these days so it was a pleasure to start in the industry there and I hope it fulled my skills," said Zoro of his Rare experiences.

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