PC - Blazing Angels 2: Secret Missions of WWII "Remastered" - LongPlay [4K:60FPS - Ray Tracing]πŸ”΄

PC - Blazing Angels 2: Secret Missions of WWII "Remastered" - LongPlay [4K:60FPS - Ray Tracing]πŸ”΄

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Published on ● Video Link: https://www.youtube.com/watch?v=JpCuWnV_lb8



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PC - Blazing Angels 2: Secret Missions of WWII "Remastered" - LongPlay [4K:60FPS - Ray Tracing]πŸ”΄

There is a lot of improvements gameplay wise compared to the first game, but there is a lot more stupidity in this game. And clearly you can see this game was scrambled together in a very short period of time. However whoever designed the menu system should be beaten up with a stick, you can't believe how many times i deleted a save game because of a idiotic menu system.
-How?
-Well when you start the game of course you are pressing enter to skip the intro, however when the video and loading screen is running actually the controls are working in the background and you actually delete the save by pressing enter.
Another disgusting thing is invisible walls in this game, you are flying trying to thread a needle and your plane crashes into an invisible wall disgusting

"Blazing Angels 2 is a very clear improvement over the original game, though the balance has swung over to the easy side in this sequel. And, of course, if you like your WWII games to be historical and rooted in fact, you probably won't enjoy flying a prototype jet under the Golden Gate Bridge very much. But if you're after a loose, simple game where you get to fly a lot of different, crazy planes and blow up a billion German fighters, you'll probably have a good time. " - GameSpot

Metacritic - 72%

Timestamps
Intro - 00:00
Mission 1: Old Secrets - 1:57
Mission 2: Special Delivery - 13:47
Mission 3: Italian Night Out - 29:18
Mission 4: Shadow Of The Pyramids - 42:45
Mission 5: Rendezvous - 58:11
Mission 6: Grand Theft - 1:21:32
Mission 7: Flashlight To A Gunfight - 1:40:13
Mission 8: Target: Red Square - 1:55:08
Mission 9: Flying Tigers - 2:12:12
Mission 10: City Under Siege - 2:36:07
Mission 11: HellShip - 2:55:58
Mission 12: Point Defence - 3:09:57
Mission 13: Top Of The World - 3:24:22
Mission 14: Marguerite's Express - 3:36:36
Mission 15: Gladiators In The Dark - 3:56:40
Mission 16: The Eagle's Nest - 4:10:42
Mission 17: Rain Of Death - 4:29:59
Mission 18: Harvester Of Storms - 4:53:12
Ending - 5:23:04


reshade
https://reshade.me/
"Remastered"
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.


Cheats
Press [Insert] [Insert] [] [Delete] [Insert] [Delete] [Insert]
[Delete] to unlock the "Cheat" option at the pause menu.
Then, enter one of the following codes at the "Cheat" menu.

Mission skip - cheat_victory
Damage increased - trigger_damage
God Mode - godmode

πŸ€—Follow my workπŸ’•
Catch up with me on Twitter
https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/
My Android app on google play store
https://play.google.com/store/apps/details?id=com.digiclack.Colorized




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