PC Longplay [831] Binary Domain (part 1 of 3)
http://www.longplays.org
Played by: HolyMeatball
Binary Domain is a third-person shooter video game developed and published by Sega. It was released for PlayStation 3 and Xbox 360 in February 2012 and Microsoft Windows in April 2012. The game is set in Tokyo, Japan, in the year 2080. It features innovative artificial intelligence technology.
The game is set in a world where global warming had caused worldwide flooding, leaving much of the world uninhabitable. As a result, robots were used as the main labor force. The game features a consequence system, which decides how non-playable characters in the squad views and trusts the player in story mode. The game also features seven different multiplayer modes, with five classes being available for players to choose.
It was designed by Toshihiro Nagoshi, who created the Yakuza video game series. The characters of Binary Domain were created with making realistic personalities and behavior in mind. The Consequence System was created to make the game as a competitive game in the third person shooter genre. The game received mixed reviews upon launch, with critics praising the game's story and consequence system. However, it received criticisms regarding its voice recognition system. The game sold only 20,000 copies in North America by April 2012.[/i]
---
It's frustratingly unpolished and clunky. For every good and fresh idea it had, it has two hilariously bad design decisions. And the PC port is pretty bad too, what with non-existent settings and an absolutely abysmal mouse support, with one of the most awful forced accelerations I've ever seen.
In spite of all that, I really like this game. Even though its pacing is all over the place and it has an overabundance of some of the poorest boss battle designs I've ever had to endure, overall it's a really charming, well-written shooter, and all the frustrations and raging one goes through is easily forgotten by the time the end credits roll. -
Disclaimer: Most videos by World of Longplays use SaveStates!