PC - Turning Point: Fall of Liberty - GamePlay [Raytracing GI - 4K:60FPS] ๐ŸŒˆ

PC - Turning Point: Fall of Liberty - GamePlay [Raytracing GI - 4K:60FPS] ๐ŸŒˆ

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Published on ● Video Link: https://www.youtube.com/watch?v=LaiAMVj5dys



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PC - Turning Point: Fall of Liberty - GamePlay [Raytracing GI - 4K:60FPS] ๐ŸŒˆ

This game starts so rough it is so bad that you don't even think that this was meant to be good it feels like a prototype pitch however over time the game picks up and becomes a game and not a prototype not a very good one but a game.

I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts

reshade
https://reshade.me/
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.


๐Ÿค—Follow my work๐Ÿ’•
Catch up with me on Twitter
https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/
My Android app on google play store
https://play.google.com/store/apps/details?id=com.digiclack.Colorized




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Tags:
hd
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rtx 2080
ray tracing
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reshade
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levan
levan 4k gaming
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rtx 3090
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rtx 3080
reflections
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old games in 4k