PDG for Indie Gamedev | Section 3 | Video 4

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Now that we have a rough level layout for our terrain, let’s now focus our attention on building the main TOP network that will be responsible for building our entire level. This will introduce you to building larger TOP networks specifically for the Unity Game Engine.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/