PDG for Indie Gamedev | Section 3 | Video 1

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In this next section we are going to dive into our level building process and begin with developing the top network to generate terrains. This will walk us through a workflow that allows us to completely design our terrains within the Unity Editor. We will walk through how to design an HDA to enable level designers to layout a terrain and then how to process the layout into a final Unity terrain complete with erosion and split into tiles.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/