PDG for Indie Gamedev | Section 4 | Video 7

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Let’s finish up our Scatter HDA and get some VEX code in place to handle the data on the points, so we are instantiating foliage in Unity.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/







Tags:
houdini
3D
PDG
procedural
dependency
graph
Unity
Unity3D
foliage
environment
art
terrain
game dev
game development
gamedev
indie
pixel