PDG for Indie Gamedev | Section 2 | Video 6

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With the general concept of a TOP network out of the way let’s take a look at one of the more important TOP nodes we will be using throughout this course. The HDA processor allows us to plug in HDA functionality to process incoming geometry. This is super powerful when it comes to developing a Procedural level systems as it gives us a way to create tons of functionality with just a single TOP network.

This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/