Perfect Dark Combat Simulator Custom Setup (Actual N64 Capture) - Ravine

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Published on ● Video Link: https://www.youtube.com/watch?v=h0U94YxtLSU



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This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.

I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.

This particular setup is perfect for the Sniper Rifle. I designed this so that I could crouch behind the three crates in the upper-level area and snipe enemy Sims as they charge toward me. You'll want to push the crates so they form an L shape like you see in the video, then you'll want to place a proximity mine near the closest entryway. This way you can't get ambushed as you're sniping. You only need to crouch down once behind the crates. The enemy Sims will have a hard time hitting you, even if they're set on Perfect or Dark difficulty, which they are in this video. However, their punches can sometimes reach you if you'll all the way up against the crates, which happened in this video.

I set the Sniper Rifle to spawn right where the crates are, and the Proximity Mines spawn in the lower area to the right of the guard rail. It's really easy to run down there and grab some Proximity Mines if you run out, but most of the time the Sims will just drop them as they die.

I threw in a couple of scoped weapons including the Falcon 2 and the Dragon, so you can snipe with those as well. You can easily pick up double Falcons 2s (scopes) if you hit the area seen around the 8:05 mark. That should help you fend off any ambushes as you make your way to your sniper spot.

The settings for this match are as follows.

Scenario: Combat

Arena: Ravine

Weapons:
1. Shotgun
2. Falcon 2 (scope)
3. Sniper Rifle
4. Proximity Mine
5. Falcon 2
6. Dragon

Limits:
10 minutes
Score: 35
Team Score: 55

Simulants:
1. VengeSim (Perfect Difficulty - Yellow Team)
2. KazeSim (Perfect Difficulty - Yellow Team)
3. PreySim (Perfect Difficulty - Yellow Team)
4. SpeedSim (Perfect Difficulty - Yellow Team)
5. FeudSim (Dark Difficulty - Yellow Team)
6. FistSim (Perfect Difficulty - Yellow Team)

The background music is G5 Building.

Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.

I'm using a standard Nintendo 64 controller.




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Tags:
Nintendo 64
Perfect Dark
Rare
FPS
old school
shooter
Combat Simulator
Shigeru Miyamoto
shotgun
Ravine
simulants
bots
custom
match
setup
scenario
widescreen
Dolby Surround
Pro Logic
16x9
capture card
expansion pak
multiplayer
high resolution
AI



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