Perfect Dark — Perfect Agent Playthrough Mission 5 (Real N64 Hardware)
"Chicago" is held in very high regard for both fans and critics alike for being a masterclass of how to design a non-linear level.
I decided to destroy a dumpster by moving a barrel towards a pair of the same object, shot at it to cause a chain reaction, revealing a BombSpy in the process. After clearing a path, I directed the BombSpy at the entrance of garage and detonated it to kill the four guards stationed, there. This was considered creating a "vehicular diversion". Normally, to achieve this, you would need to reprogram a taxi cab (that you can't miss sense) using the Data Uplink found in the package hidden in a storm drain, and wait for the vehicle to crash into the security robot. To shave off time (and get the Psychosis Gun cheat), I went with the BombSpy method. Nearly every single level of the game is like this.
I'm using the standard gray OEM controller for the system.
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