Perfect Dark — Perfect Agent Playthrough Mission 14 (Real N64 Hardware)
Enter "Deep Sea: Nullify Threat". A fitting description of where you are and what you sent to do, with a badass, low-key musical piece to accompany it.
This level is remembered for changing its midpoint design on each difficulty. When Elvis gives you his FarSight XR-20, Agent and Special Agent command you to protect Elvis from the Skedar while he's actually "working". This section isn't on Perfect Agent. Instead you go through a series of corridors destroying the green power nodes.
After opening the fourth large door, you'll immediately notice two guards running towards each other before taking a shot at you. If you're quick (and lucky) enough, and aim in the center, the Shotgun's Double Blast can net two headshots, but the one you need to worry about is the one in the far left that spawns Proximity Mines when you killed by you, and ONLY you. If Elvis kills him, the mines won't appear.
I'm using the standard gray OEM controller for the system.
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