Perfect Dark Zero - Mission 6 (60fps patch) | Xenia Canary | Ryzen 7 5800H | RTX 3070 140W
Emulation has come a long way. Perfect Dark Zero seems to be perfectly playable with few issues in sight other than a flickering texture or two, and a severe lack of sound effects during cutscenes.
Perfect Dark Zero, is a futuristic espionage first-person shooter game release in 2005, it offers a mix of stealth, shooting, and exploration, as well as a variety of weapons, gadgets, and special abilities, allowing for different approaches to its level design.
Visually, it was a bit of a mixed bag. For one, it impressed with its detailed environments, heavy use of parallax occlusion mapping, high quality normal maps, god rays and somewhat decent looking character models. But the awful bloom, depth of field and motion blur effects bring it all down a notch.
Settings:
[APU]
apu_max_queued_frames = 3
[CPU]
cpu = "x64"
[GPU]
draw_resolution_scale_x = 3
draw_resolution_scale_y = 3
gpu = "d3d12"
gpu_allow_invalid_fetch_constants = true
render_target_path_d3d12 = "rtv"
[Storage]
mount_cache = true
Nvidia Control Panel
Anisotropic filtering: 16
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