PERFORMING SURGERY!! - THE DIG (BLIND) #24
PERFORMING SURGERY!! - THE DIG (BLIND) #24
Welcome back to part 24 of my blind let's play series of The Dig! Another classic LucasArts point and click adventure game but this time set in space! An asteroid named Attila is on a collision course with the Earth and it's up to us, playing as Commander Boston Low and our team of experts to destroy it before it destroys the planet! The game runs on the SCUMM game engine, and was the eleventh LucasArts game to do so. A minigame can be found on the communicator menu, consisting of "Asteroid Lander", a Lunar Lander like game.
In this episode, we take some advice from SylotKat and Dr Awesome and try to find an area we'd go for a relaxing picnic or date! We try all of the beaches, starting with the beach just past the Nest! This doesn't seem to provide any answers though, so we go to the Opening by the Tram Station! We find the Strange Lights and Maggie comments on them looking familiar! We use the Tablet on Maggie and she remembers how to use the lights and an island appears from another dimension! We head into the island and find the final Plate waiting inside! We decide to go and find Brink and then use all of the Plates! Brink contacts us on the radio and tells us he's stuck near the Waterfall! We head to the area with the big Crack down the wall and find he's trapped his arm in the crack! There's only one way to get his arm out and it's not going to be pretty! Then we go back to the Nexus and use the Final Plate! It doesn't take us home though, but does open another Tram Station!
#TheDig #PointAndClick #AdventureGame
Previous Episode: https://youtu.be/LMrsngAUfqw
Next Episode: https://youtu.be/g6gFEvUIA1E
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The Dig is a point-and-click adventure game developed by LucasArts and released in 1995 as a CD-ROM for PC and Macintosh computers. Like other LucasArts adventure games, it uses the SCUMM video game engine. It features a full voice-acting cast, including voice actors Robert Patrick and Steve Blum, and a digital orchestral score. The game uses a combination of drawn two-dimensional artwork and limited, pre-rendered three-dimensional clips, with the latter created by Industrial Light & Magic.
The game is inspired by an idea originally created for Steven Spielberg's Amazing Stories series. Unlike other LucasArts adventure games, which typically includes humor, The Dig took a somber approach to its science fiction motif. In the game, the player takes the role of Commander Boston Low, part of a five-man team planting explosives on an asteroid in order to avert its collision course with Earth. Discovering the asteroid is hollow, Low and two of his team are transported to a long-abandoned complex, filled with advanced technology, on a strange alien world. Low and his companions must utilize xenoarchaeology to learn how the technology works, discover the fate of the alien race that built it, and solve other mysteries to find a way to return home.
The Dig received mixed, but mostly positive reviews, with critics primarily praising its atmosphere and soundtrack. Multiple reviewers said the game's puzzles were too difficult, and other aspects, such as its graphics, voice acting, and dialogue, received mixed receptions. A novelization was written by science fiction author Alan Dean Foster in conjunction with the game's development.
The Dig was originally conceived by Steven Spielberg as an episode of Amazing Stories, and later as a film. However, it was concluded the concept would be prohibitively expensive to film. As a result, the idea was temporarily shelved. Eventually, it was decided the story could be adapted into the adventure game format. The initial video game design meeting was held in 1989 at Skywalker Ranch; it included Spielberg, George Lucas, Ron Gilbert, and Noah Falstein, the latter two of whom had created a video game based on Indiana Jones and the Last Crusade that had impressed Spielberg. Writing is credited to Spielberg, author Orson Scott Card, who wrote the dialogue, and interactive fiction author Brian Moriarty, whose previous LucasArts engagement was with Loom. Industrial Light & Magic (ILM) created some of the CG imagery.
TurianShepard is my YouTube gaming channel. I play lots of different games from old classics, to new releases. I'm a huge fan of point and click adventures games and FIFA. If there's anything you'd like to see me play, drop me a comment and I'll see what I can do!
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