Persistent Analysis
The 3rd official track of the JR's soundtrack, composed by me (DiceGames). Yes, I composed music for this amazing game!
-= DESCRIPTION =-
This track was incredibly fun to make. I initially proposed to Ramenov the idea to create a track dedicated to the Max Mode. He agreed, and so I took it upon myself to create this track. However, we soon realized that this track was good enough to use during EVERY night, as ambient music! I took inspiration from the in-night stingers, and warped the synth sounds to create an eerie, tense, yet welcoming atmosphere. I also was inspired by the synth-y nature of the Axiom Verge soundtrack (please check it out, it's amazing!), specifically the track "Otherworld", an amazing track that plays throughout the second section of the game. This track is meant to spice up the long nights and Max Mode (30 minutes long!!) by increasing the amount of instruments played throughout the runtime. Of course, the in-game version sounds quite a bit different than this version, and that is because it was stretched to fit over the length of the night. Thank you all for listening, and a MASSIVE thank you to Ramen for allowing me to create this track for such an awesome game.
-= INFO =-
Track Title: Persistent Analysis
Track No.: 3/15
Length: 13:06
Artist: DiceGames
Album: JR's (Original Soundtrack)
-= TIMESTAMPS =-
- Layer 1: Wind [00:00]
- Layer 2: Bass [02:32]
- Layer 3: Synth [05:07]
- Layer 4: Drums [07:40]
- Layer 5: Lead [10:13]
-= IMPORTANT LINKs =-
Play the game here: https://gamejolt.com/games/Jrs/726241
Much love guys!
- DiceGames
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