フェニックス / Phoenix Loop8 part 2 of 2
フェニックス / Phoenix (Taito) Amstar / Taito 1980 451,806pts Player Retro-B 収録Ver MAME32 0.66 本来、ボスの得点は最高9000点ですが、このプレイでは2回9200点を獲得しています。(ボスで0点を出せるという話を聞いた事があれど詳細は不明)また3-2では20万点ボーナスも獲得していますが、これは実際には20万点入るのではなくスコアが20万点になるということに注意。2回目以降は逆に損をします。結局29周目でゲームオーバー。
※動画はLoop8まで収録。
mame replay site http://replayburners.web.fc2.com/
フェニックス
発売年:1980.12
開発元:Amstar 発売元:タイトー
ジャンル:シューティング
コントローラ:2方向レバー+2ボタン
システムボード:専用基板
CPU構成[8085A] 音源チップ[TMS36XX, Custom]
フェニックス軍団と激しい戦いを繰り広げる固定画面タイプのシューティングゲーム。 2方向レバーで移動して、攻撃用のボタンと、ほんの一瞬ではあるがバリアを張ることができるバリアボタンを使用する。 バリアは時間をおけば何度でも使用することができる。 5面構成のループゲームで、最終面は、フェニックス軍団の母船との戦いが待っているなど演出面が凝っているのが特徴。 しかし、 敵キャラクターの動きにバリエーションが少ないなど、ナムコの「ギャラクシアン」の登場した後だけにちょっと物足りなくは感じた。 実は海外製品である。
Phoenix (c) 1980 Amstar.
Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).
The player pilots a lone ship that can only move left and right along the botton of the playfield and fire upwards. The ship can also utilize a temporary 'Force Field' to protect it from missiles and birds. Any birds that that collide with the Force Field are destroyed. The Force Field only lasts for two seconds, but then cannot be used again for another five seconds.
There are five attack waves to each round of play.
The first wave begins with a formation of sixteen birds attacking the player's ship. They drop missiles and dive at the ship in an effort to destroy it.
The second wave is a variation of the first, only with a different enemy attack pattern.
The third wave begins with pattern of eight eggs that hatch into blue Phoenix birds that then attack the player's ship. These birds can be destroyed by rocket fire from the ship. If the rocket hits the bird on center, the bird is destroyed. If the rocket hits the bird to the left or right of center, only that wing of the bird is destroyed. The wing will regenerate itself if the bird is not quickly destroyed.
The fourth wave is similar to the third, only with two banks of eggs instead of one.
The fifth and final wave is the attack of the Space fortress mothership; a huge mothership piloted by a purple-coloured Alien Queen who sends down waves of small birds to attack the player's ship, as well as launching missiles from the mothership itself. The Alien Queen is protected by a barrier that must be shot several times before both the Queen and the mothership are destroyed.
Once the mothership has been destroyed, the game starts over with an increased level of difficulty.
The additional gameplay elements seem to be at the expense of hardware performance. Despite having more basic graphics than "Galaxian", Phoenix's ships move in a very mechanical fashion compared to the smooth, nicely animated movements of Namco's classic.
- TECHNICAL -
Most Phoenix games will be in a standard Centuri woodgrain cabinet, but several other cabinets exist, due to this game being sold by multiple companies at the same time. These use sticker sideart (which covers the upper half of the machine), and glass marquees. The control panel is made up entirely of buttons, no joysticks are present (on the upright and 'maxi' cabs, that is; the cocktail cab has a 2-way joystick and 2 buttons). The monitor in this machine is mounted vertically, and the monitor bezel is relatively unadorned. Phoenix uses a unique wiring harness, which isn't know to be compatible with any other games.
Main CPU : 8085A
Sound Chips : TMS36XX, Discrete circuitry
Players : 2
Cocktail cab :
Control : 2-way Joystick
Buttons : 2
= [1] Fire, [2] Force Field