Procedural Race Tracks for Mobile Games | Stoyan Dimitrov | GDC 2019
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Published on ● Video Link: https://www.youtube.com/watch?v=1qjRWmqbzp8
Stoyan walks through how Space Ape Games evolved their tech from in-house procedural tools in Unity to using Houdini Engine.
The main challenges in mobile games are performance and file size. Find out how they leveraged Houdini to develop a track generation tool that automatically populates road markings, apexes and walls depending on curvature while maintaining good vertex counts and lightmap resolution.
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