Procedural Race Tracks for Mobile Games | Stoyan Dimitrov | GDC 2019

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Stoyan walks through how Space Ape Games evolved their tech from in-house procedural tools in Unity to using Houdini Engine.

The main challenges in mobile games are performance and file size. Find out how they leveraged Houdini to develop a track generation tool that automatically populates road markings, apexes and walls depending on curvature while maintaining good vertex counts and lightmap resolution.







Tags:
gamedev
game development
video game development
procedural gamedev