Pikmin 2 (New Play Control) - Day #1

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Published on ● Video Link: https://www.youtube.com/watch?v=H2rON2IUOw0



Game:
Pikmin 2 (2004)
Duration: 16:33
5,643 views
34


Note: Turn on Subtitles for Commentary. Annotations no longer exist, so this is the new standard.

Pikmin 2 is a Realtime Strategy Game originally released in 2004 as a sequel to the original Pikmin game on the Gamecube. It was than re-released on the Nintendo Wii, but this time as "New Play Control! Pikmin 2" in 2009. It would be 3 years later we finally got the game on the Nintendo Wii system. I decided to take some time to jump back into this game and re-learn what made me like it so much.

The events of the first Pikmin game are summarized in the opening cutscene. I'd do that one, but I'm not as good at it (also, I'm out of a capture device at the moment). Olimar just got back from a planet he struggled hard to return from, only to find out that he needs to go back, and for a new reason.

This first day is a tutorial of sorts, so expect constant pauses for the game to explain things to the player. Though the ship can be pretty pretentious at times...

Now I'm going to be trying out optimized routines for each day. As I get used to the new control scheme, I'll be making use of the different approaches available to each area.

Just a fair warning that this is NOT a deathless run. I'm playing casually which means that any Pikmin lost are of my own account.







Tags:
Pikmin 2
New Play Control
Nintendo Wii
Louie
Olimar
Hocotate
Red Pikmin
Nintendo



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