Pitfall 3D Beyond The Jungle playthrough part 1
Welcome to a bit of a overdo playthrough, of Pitfall 3D Beyond The Jungle for PS1. This was another special experience for me because for my brother's graduation he was given a PS1, and it included a demo disk that, mostly had video demos but a few actual playable ones.
This, happened to be one of the playable demos. Which was just amazing as it introduced us to this title, while also reigniting my brother's interest in a particular series as he recognized the voice actor for Pitfall Harry Jr. straight away.
In order to provide the most optimal viewing experience, I did the following. There are these "comic cutscenes" that you can view via the password input screen. And in order to get what I feel was the intended experience with the game, I spliced these in place of the rather sparse FMVs of the game, and just give us a fuller story as well as a more substantial ending. So if you're like "I don't remember these cutscenes!" well that's why.
I can't quite say that this is a 100% run of the game but I do go after most of the secrets in the game, and tend to not use the healing stations due to how easy it is to die, I'd rather get the points for the crystals than spend them on health that'll get lost from a missed jump.
Stage 1 is effectively your standard typical jungle fair, decent challenge and fun to go through.
Stage 2 is very much a departure from the jungle as we never really see such a locale again, and this is one of the bigger stages due to having 3 paths to take after going up the first one. Fun loop back around mechanics.
Stage 3 is the most memorable stage essentially because the demo was a modified version of this stage, having some minor differences, a tad shorter I think? Still this is a fun stage and I dig the music.
Fun fact about the music, most music tracks in PS1 games aren't actually a actual single MP3 track like other instances, it's actually a bunch of separate instruments that play according to some type of timing code. And is also dependent upon where you are in the stage, hence why you hear instruments get added or dropped. It helps distinguish specific areas and make them stand out.