Planet Guardia - 3d preview - Syncrotron3D
2d animation scenes from Sir-Tech Games "Wizardry 7"
0:00 Intro
2:00 3d Animation Preview
This project is on hold for awhile, the planets mesh takes up 22gb of ram and i only have 24. It needs at least one more subdivision iteration to get enough detail in the coast line for close shots, its very jagged right now. Ignore the over-saturated colors ill rework all the textures/biomes once I get the mesh ready for close ups.
The geosphere is set with a radius of 3,958 so I'm able to work with a near perfect scale regarding sea level, mountain, and cloud heights. Textures (including the displacement mapping) are all procedural with a giant tree thats frankly almost impossible to navigate. The upside is I can get procedural textures with details smaller than a single square mile with relative ease.
Once the project is complete ill be able to zoom in from any point in orbit to roughly 1000-5000 feet before blurring becomes a problem.
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