Planitia Water With Undulation
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Published on ● Video Link: https://www.youtube.com/watch?v=chy93D5CJzs
Adding the height offset of the heightfield's undulations will cause the water texture to squash and stretch, further suggesting that the water is flowing.
This video is part of my article "Practical Direct3D Programming", which you can read at: http://www.viridiangames.com/blog/?p=407
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Tags:
DirectX
Direct3D
Game
Programming
Viridian
Games
Planitia
Water