Planitia Water With Undulation

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Published on ● Video Link: https://www.youtube.com/watch?v=chy93D5CJzs



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Adding the height offset of the heightfield's undulations will cause the water texture to squash and stretch, further suggesting that the water is flowing.

This video is part of my article "Practical Direct3D Programming", which you can read at: http://www.viridiangames.com/blog/?p=407







Tags:
DirectX
Direct3D
Game
Programming
Viridian
Games
Planitia
Water