Plasma Sword: Nightmare of Bilstein

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The control system from the first Star Gladiator was reworked and rebuilt for the sequel. Much like the first game, players are given an arsenal of four usable buttons. Two of the buttons are attacks for a fighter's weapon while one button is used for a kick attack and the final button is used for inward and outward sidesteps as well as dashes. The Plasma Combo System was discarded in favor of the Plasma Strike System, in which all characters have a Plasma Gauge (similar to the ones found in Street Fighter and Darkstalkers) and that they can store up to 3 levels of the Plasma Gauge, enabling them to pull off super moves called Plasma Strikes. Unlike the first game, fighters are able to battle on an endless 3D plane field, meaning that ring-outs were unavailable from within sight. Like other 3D fighting games, set combos were implemented through tapping a specific sequence of buttons. However, characters could perform special moves from within the combos themselves, akin to 2D fighting games (similar to the treatment found in the Street Fighter EX series). Characters can also counter incoming attacks using a Plasma Reflect or Plasma Revenge tactic against their opponent, requiring at least half of a Plasma Gauge level.

One new tactic introduced from within Plasma Sword is that characters were granted a unique special skill called a Plasma Field. With the use of one level from the Plasma Gauge, the character who activates it will emit a sphere of Plasma energy around them. If the opposing character is hit by it, the 3D plane field will be temporarily boxed in with four invisible walls, making escape from the Plasma Field quite difficult. The effects of the Plasma Field vary with each character, ranging from infinite Plasma Strikes, growing to gigantic sizes, and even stopping time.

With the exception of Rimgal and Kappah, the remaining characters of the original Star Gladiator return for the sequel. The ten returning characters are joined by fourteen new characters, in which ten of the new characters are considered to being "mirror images" of the returning ones while the remaining two new characters have their own unique fighting styles. The ten "mirror image" characters share the same weaponry, attacks, and Plasma Fields of the original cast, but each "mirror image" character have their own unique Plasma Strikes, character designs, and original stories.
Upon reaching the fifth stage, the player's character will encounter a mid-boss that further advances the story of the specific playing character. Once the player reaches the eighth and final stage, they will battle against a specific final boss for their specific playing character. Depending on the amount of Battle Ability points that the player acquires from within the duration of Arcade Mode, the specific playing character will have a unique ending. If the player is unable to gain the specific amount of Battle Ability points required in order to continue on, the specific playing character will have an abridged (false) ending. Should the player succeed in gaining the required amount of Battle Ability points, they will have the chance and opportunity to face off against another CPU-controlled character, who is considered in being the "true" final boss for the specific playing character and once they're defeated, the player will then be presented an extended conclusion of the specific playing character's story that is considered to being the "true" ending.

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Plasma Sword: Nightmare of Bilstein
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