Platform Masters - the 5-year anniversary progress overview
https://www.patreon.com/ulillillia --- Published on Apr 21, 2014
With the saving of the design document on April 21, 2009 at 9:23 AM CDT, Platform Masters was born. Now, 5 years later, Platform Masters has really come far. Although the game play is mostly absent beyond just jumping around, collecting things, and using springs, the scenery has been the main focus for several years and is nearing completion.
This video has 3 main parts to it. Text screens make up almost half of the video. This is where I go about explaining how Platform Masters got started, answering common questions you might have, and detailing what's in store. These text screens have 2 sections. On the left side, I list the various topics that I will be focusing on. What I say involves the content on the left. On the right side, I provide other details that I won't necessarily be saying - pause the video to read these as they can go by quite fast (I've provied plenty of lead-in and lead out for this, giving you several seconds to catch this).
Included in with text screens are a few odd simulations of things, to better explain various parts. These make up only a small part of the video, usually toward the middle area.
The other part involves the scenery overviews, found near the second half of the video. This is where I show you the game engine itself with its full motion glory. I explain the various scenery elements and detail on a few things that I know I need to do, especially with highly unfinished worlds. Of these, the highly unfinished worlds are 3, 6, 11, 14, 19, and 20. Worlds needing needing a few or moderate adjustments are (reason in parentheses - note the frequent occurrence of trees): 1 (trees, extending the range of the stop signs), 2 (trees, pathways along Keveran River (undecided)), 4 (trees (undecided)), 5 (trees), 7 (trees), 8 (trees), 9 (trees, background platform levels (undecided)), 16 (reducing the visibility significantly, spacing the snow more evenly while making it denser), and 18 (the foreground needs a few buildings, maybe a few other details). It seems like a lot, but if it weren't for the need of trees and the undecided parts are left out, worlds 2, 4, 5, 7, 8, and 9 would be completed in full. Outside updating ground decals for a tree texture, worlds 10 and 13 would be done in full as well. Given this, you can see why I'm really in need of trees. Without them, I can't finish a good chunk of the scenery and worlds 6, 11, 14, and 20 are heavy on them, using up over 95% of the variety needed.
Throughout this video, in general, I've declassified a few details about Platform Masters that previously weren't known to the public. One of which includes the first look at Musan Swamp but there are several others.
As it stands now, this is what I plan on doing:
1. Finish the scenery (minus extra stuff needed only for the story scenes; trees are very badly needed). A lot of things are final now. This includes the overworld as well. Once I finish the scenery, I plan on updating the music overview video as it's really out of date. No trees means no finished scenery and thus no updated music overview video.
2. Update the character.
3. Rework the collision detection system so it works better, allows for easier bounds shifting, and works with more than just the character (enemies and their projectiles need it too as some can jump, including falling into spike pits or drowning).
4. The rest of the game objects and their functionality are to be added in.
5. Make level completion possible.
6. Make a level creator. Without this, it's very difficult and tedious to make levels.
7. Make the rest of the terrains and all necessary levels.
8. Add in the story, including all necessary extra scenery.
9. Test everything thoroughly. Shortly into this, that's when I plan on making the public beta available, in the form of the demo.
10. Release Platform Masters.
It seems like a lot of work still remains, but I'm getting there. There is no set release date and I never plan on having one. This way, I can work my dream project very well. The better it turns out, the better things will turn out for me so it's worth the wait, instead of just jumping to conclusions right away.
