Platforming Nightmares: Four Minutes Of Hell

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Published on ● Video Link: https://www.youtube.com/watch?v=fUuDT827BX0



Duration: 4:34
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Castlevania: The Adventure

Konami decides to treat everyone not only to stupidly demanding pixel-perfect jumps and timing requirements, but also feels generous enough to simultaneously gift us a double-dose of nobody's favourite videogame mechanic, the 'Wall of Death'.

In a game already plagued with an awful jump arc and all sorts of "wtf" hitboxes, this is quite possibly the one segment that finally traumatised kids back in '89.

Oh, and if you die then forget trying again, because the basic whip is fucking useless and costs you too much time.







Tags:
Konami
Castlevania
The Adventure
Stage 3
Autoscroll
Wall of Death
Simon Belmont
Nintendo
Gameboy
Game Boy
1989
Platforming Nightmares