Player vs Moving Object: Client Prediction Error/Warp Adjustment「Pivot」

Player vs Moving Object: Client Prediction Error/Warp Adjustment「Pivot」

Subscribers:
632
Published on ● Video Link: https://www.youtube.com/watch?v=yVFdqz8Cs_I



War Thunder
Game:
Duration: 0:34
85 views
1


I made this video because someone complained about NS2's "soft" collisions that allowed players to walk through other players when that player is moving. I see it as good thing personally because it prevents the problem found in most other FPS games because they all show limitations as shown in this video example. Because tremulous doesn't have this feature, "hallway blocking" as aliens is a major issue and causes many aliens to be incapable of escaping human chases (however it is also a tactic to stop aliens from escaping by running in front of them, but also comes at the side effect for the alien warping around like shit if they have high ping) but in NS2 an escaping fade will not be blocked by a gorge as badly, even though a basic collision will still happen for a short duration. Also, you can walk through stationary/non moving players in NS2 if you try to walk through them for longer than 1 second so it prevents "afk player blocking passage" issues too.

This video is an example of what you might expect in an FPS game without the ability to walk through players such as CS:GO.
Red box = The boundry box of the avatar state that the player sees. This is an extrapolated (predicted) state based on player's inputs based on the true client state.
Faint red box: True client state. You can actually see this client state in quake 3 based games using [cg_nopredict = 1] or if you play the original quake 1 in multiplayer.
Black box: What the client knows about the moving object that isn't properly predicted for one reason or another e.g. doors and players (Because doors can be triggered by other players, not just you, so when such events occur even if you predict the door state, you will still get the warping issue if other players interact with it so most developers either forget or just not bother with it as the effort doesn't outweigh the benifit)
=========================
Reference Website (Tremulous Resource Link Heaven etc.):
http://sites.google.com/site/zdrytchx/

War Thunder Registraiton Invite Bonus (Grants Invitee 50 GE only if you register through this link):
http://warthunder.com/en/registration?r=userinvite_8745385

Soundcloud (3 hours limited): https://soundcloud.com/zdrytchx
Chiptune Library: http://2a03.free.fr/?p=pub&dir=ZdrytchX
Bandcamp (inactive): https://zdrytchx.bandcamp.com/

Tremulous: http://tremulous.net
https://sites.google.com/site/zdrytchx/how-to/tremulous-install-for-newbies

Cockpit Sounds (War Thunder, uses map data protocol 8111):
https://github.com/ZdrytchX/wt-betty/releases/tag/1.2

- Discord:
AusTrem (Includes links to other Tremulous/Natural Selection 2 related discord servers): https://discord.gg/010fH1wvGbmQwabrU

CSAR/BMAD squadron (Use this to enquiry me about WT related stuff or simply comment in a related video or state the context):
https://discord.gg/ypcbGx2

IL-2 Sturmovik:
IL-2 BoS/GB community: https://discord.gg/WemYEVk
IL-2 AuS community: https://discord.gg/29KYmm2

Feel free to notify me of any dead links on my reference website, channel or discord etc.




Other Videos By ZdrytchX -{Reference


2019-11-27Tremulous is STILL not dead yet
2019-11-27fullHD stream test 5000kbps - Simulator Battles
2019-11-27First phantom landing - F-4C's throttle response is surprisingly quick「War Thunder」
2019-11-23How To Recovery from a Retreating Blade Stall in「War Thunder」
2019-11-23Pachelbel's canon - MilkyTracker cover「XM」
2019-11-23Il-28 Sh "Perfectly Balanced at 8.0" - RB Attempt [War Thunder] (shorter version)
2019-11-22Dutch East Indies EC - Allied Forces High Command [War Thunder]
2019-11-22AFHC Ground Psuedo-EC event: The Great Ho Ro Chase [War Thunder]
2019-11-20One Punch Man would make a terrible game「Heroes of Hammerwatch」
2019-11-19My F-86F-2 was supposed to be a backup, but instead became beast that couldn't die.「War Thunder」
2019-11-16Player vs Moving Object: Client Prediction Error/Warp Adjustment「Pivot」
2019-11-16Wobblekopter Vietnam Weave (Third Person)「War Thunder」
2019-11-16Wobblekopter Vietnam Weave「War Thunder」
2019-11-16Mi-4 on the vietnam course (See description)「War Thunder」
2019-11-16Stock Mi-4 fully loaded is still faster than the Po-2「War Thunder」
2019-11-16Respect Bitching Betty「War Thunder」
2019-11-14AFHC Simulator Event:
2019-11-14「War Thunder」Took out the F9F-8 first against supersonics in an [Operation]
2019-11-14M901 Firing bug「War Thunder」
2019-11-10When you're too fast - CL-13B Mk 6 vs F-4C Phantom「War Thunder SIM」
2019-11-09F9F-8 vs G-91R/3 (Ger) (vs Kontaktwurst)「War Thunder」



Tags:
ZdrytchX
Video Games
Reference Channel
reference
discordapp
discord
links
help
war thunder
gameplay
game
play
f2p
mmo
online
simulator
flight
flying
combat
il2
il-2
sturmovik
historical
great
battles
history
mouse
joystick
keyboard
moments



Other Statistics

War Thunder Statistics For ZdrytchX -{Reference

ZdrytchX -{Reference presently has 229,418 views for War Thunder across 819 videos, accounting for over 6 days of watchable video on his channel. This is 52.44% of the total watchable video for War Thunder on ZdrytchX -{Reference's YouTube channel.