Point of View | The Innocent Eternity | No Failure Run

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Published on ● Video Link: https://www.youtube.com/watch?v=LBHLNxMhzao



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Had to cobble up the usual before getting right back into it. Wasn't sure what would be a good map to run with ol' PoV until this one suddenly popped up in my searches. Pretty nice looking architecture, even if it's a bit of a short mapset. Seemed like a rough time to run in vanilla, judging by all the comments about supply deficiency, but wirejamming it to PoV went by pretty smoothly enough.

I thought about replacing all the spawners at the end, what with Xenians being friendly to you and all, but decided otherwise 'cause it felt like a satisfying closure before calling it in. Like you just cleared out the temple and got reinforcements. Also got rid of the random kill trigger in the second map, if nothing else 'cause it wouldn't feel like a proper NFR if the ending just kneecaps me outta nowhere.


Mods Used:
Point of View: https://www.runthinkshootlive.com/posts/point-of-view/
PoV Reanimations Pack: https://www.moddb.com/games/half-life/addons/point-of-view-reanimations-pack
Personal Addon: https://www.mediafire.com/file/u7tqxvedije7dq4/z_pov_addon.7z/file
Improved Models Pack for POV: https://www.moddb.com/games/half-life/addons/enhanced-models-pack-for-pov
HL Wad Retexture Pack: https://gamebanana.com/mods/394721
The Innocent Eternity: https://www.runthinkshootlive.com/posts/the-innocent-eternity/
TIE Wirejam: https://www.mediafire.com/file/8co6lxqoq53ijid/z_hl1_wirejam_pov_innocenteternity.7z/file