Pokémon Mystery Dungeon: Explorers of Sky Playthrough 18: Amplified With Electricity
We find out that Azurill and Marill's Water Float is not at the beach and some bad Pokémon, which I'm sure is Team Skull, have placed it at Amp Plains, which is infested with Electric type Pokémon. If you have recruited some Ground type Pokémon, like Geodude or Gastrodon, they can help out against the Electric types in the dungeon.
As the rest of the description, I recommend watching the full video before reading past this point of the description.
As expected, Amp Plains has many Electric type Pokémon, as well as a few non-Electric types. Those Pokémon are Mareep, Plusle, Minun, Elekid, Girafarig, Flaaffy, Yanmega and Electabuzz, while Far Amp Plains has Tauros, Dodrio, Electrike and Ampharos. If you can get an Electrike on your team, that can help against the boss of this dungeon, unless you get a Rhyhorn or Cubone through Wonder Mail S jobs, as they have Lightningrod for their Ability. The boss of this dungeon is different between Explorers of Time & Darkness, and Explorers of Sky. In Explorers of Time & Darkness, you would fight Luxray and the Luxio Tribe, but in Explorers of Sky, you instead fight Manectric instead of Luxray, and it would be the Electrike Tribe, this was likely because Shinx is a starter in Explorers of Sky, which was why you don't fight Luxray, but you fight Manectric instead. Since you are fighting a lot of opponents, I recommend using a Stun or Sleep Seed on Luxray/Manectric and focus on taking out all the Luxio/Electrike before taking out the leader.
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