Pokemon Pyrite - Badge Level Cap
Do you guys remember the obedience system I implemented? I have now decided to take this concept to the next level and replace the obedience system with something else that looks better in my eyes. The purpose is the same: to prevent players from overtraining Pokemon too much.
So, instead of Pokemon starting to disobey when their level surpasses the "badge level", with this new feature, Pokemon will just not get past said "badge level". In other words, when Pokemon reach the minimum experience required to grow up to the level determined by the "badge level", anymore experience will be disregarded, even if it's not enough to grow to "badge level"+1.
The game will show up the exact amount of experience you gained, be it 273, 14, or even 0. This will also apply to the general level 100 cap (instead of saying 'it gained 4521 exp. points' despite not gaining a single point, it will now say that the Pokemon gained 0 exp. points).
In the video, I use a badge level of 45 as an example. While it's not shown in the video, I've also made sure that Pokemon left in the daycare also cap at the same experience points as when battling. Lastly, I've also edited the text accordingly, such as gym leader speeches, to follow this implementation instead of the obedience system.
For more updates follow:
http://hax.iimarck.us/topic/2811/
Latest:
http://hax.iimarck.us/post/34275/#p34275
Mas información:
http://wahackforo.com/t-24126/pokemon-pyrite-beta-0-1-released
Ultimas actualizaciones:
http://wahackforo.com/t-24126-pag4
And, if you are feeling adventurous today, check out the ASM:
http://pastebin.com/LxML1MzE