Pokemon R/B/Y - Possible stat modifier AI oversight

Channel:
Subscribers:
12,800
Published on ● Video Link: https://www.youtube.com/watch?v=snPWQ6xRN0M



Duration: 2:03
2,860 views
44


The Pokemon Red/Blue/Yellow second AI layer encourages the use of stat up and down moves such as Growl and Swords Dance during the opponent's second turn, despite it'd make the most sense to encourage them in the first turn instead in order to maximize their potential. This is achieved by incrementing a certain address (ccd5) and encouraging stat modifying moves only during the turn that address contains exactly 1. ccd5 is cleared whenever an opponent's Pokemon faints, meaning it applies to every Pokemon's second turn.

Note that while there is another AI layer (layer 3), that discourages not very effective or ineffective moves, it only weighs them against other damaging moves, meaning that if there is no neutral or super-effective move to use, ineffective moves won't be discouraged. That's why the Cubone in the video kept using Bone Club.

Note that the AI layers 2 and 3 are not shared by every trainer class. Only the layer 1 is, with the exception of Youngster and Cue Ball (AI layer 1 discourages status moves when the player is already statused).







Tags:
pokemon gameboy
pokemon beta
pannenkoek
glitch city
pokemon hacks
credits warp
thezzazzglitch
glitch pokemon
pokemon red glitch
pokemon crystal
pokemon glitch
coin case glitch
pokemon glitches
chickasaurusgl
Crystal_
pokemon corruptions
pokemon speedrun
pokemon yellow glitch
pokemon mechanics
celebi glitch
arbitrary code
pokemon assembly
pokemon hack
pokemon secrets
mew glitch
arbitrary code execution
missingno
8f glitch
pokemon pyrite
gameboy