This is how Pokemon (asm) hacking looks like

Channel:
Subscribers:
12,800
Published on ● Video Link: https://www.youtube.com/watch?v=N_urTLP952g



Duration: 13:45
4,966 views
46


Okay, some of you were suggesting that I make a video showing how I hack Pokemon Pyrite, but I don't want to give much information of the hack until it's finished and you guys can play it... So I decided to go with this instead. It's basically me implementing the move Rollout in a Pokemon Red/Blue hack of someone that I'm helping. This will give you a hint of how programming in gameboy assembly is like!

00:00 - Make sure the user can't pick a different move if it's stuck in Rollout
01:45 - Get Rollout's base power based on number of times it has already been used (15-30-60-120-240)
08:45 - Increment the Rollout counter every time it's used and reset it after the fifth hit
12:20 - Halve the defense of the target if Rollout is being used for effective base power of 30-60-120-240-480 (like with Explosion/Selfdestruct)
13:10 - Assign the rollout effect to the move Rollout

I think I missed recording the part where I add rollout's effect to the move effect constants and to the array of moves effects that still occur even if the target faints. Other than that, I think everything else is covered.

Watch in full screen preferably.







Tags:
8f glitch
pokemon secrets
pokemon glitch
arbitrary code
credits warp
pokemon gameboy
pokemon hack
thezzazzglitch
coin case glitch
chickasaurusgl
pokemon red glitch
glitch city
missingno
pokemon yellow glitch
pokemon crystal
arbitrary code execution
celebi glitch
pannenkoek
gameboy
pokemon corruptions
pokemon assembly
pokemon beta
mew glitch
pokemon glitches
pokemon pyrite
pokemon hacks
glitch pokemon
pokemon mechanics
Crystal_
pokemon speedrun