Pokémon Sword Ingame / Gameplay / Shader Cache / Applets / 30 FPS LIMIT (Ryujinx custom build)
Pokémon Sword Ingame / Gameplay / Shader Cache / Applets / 30 FPS LIMIT (Ryujinx custom build)
This was recorded some hours before a proper fix was made at SurfaceFlinger v2.Otherwise game is running at double speed up to 60 fps.Target in this build is only 30 fps.
♥♥ Support Ryujinx developers: https://www.patreon.com/ryujinx ♥♥
■ Additional stuff in this build:
Based on 31b94f4
https://github.com/Ryujinx/Ryujinx/pull/926 (Implement a shader cache)
https://github.com/Ryujinx/Ryujinx/pull/981 (SurfaceFlinger v2)
https://github.com/Ryujinx/Ryujinx/pull/1001
https://github.com/Blargle/Ryujinx/tree/controllerappletstub
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::::: download ryujinx here :::::
https://ryujinx.org/#/Build
Testing some of commercial games.Stay tuned for news.
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RYUJINX - https://ryujinx.org/
RYUJINX GITHUB - https://github.com/Ryujinx/Ryujinx
PC specs:
CPU - Intel Core i7 8700K @ 5.0 Ghz
RAM - G.SKILL 32GB DDR4 3600MHz CL16
GPU - GeForce RTX 2080 SUPER GAMING OC 8G
OS - Windows 10 64bit
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