Pokémon Sword Ingame / Gameplay / Shader Cache / Applets (Ryujinx custom build)
Pokémon Sword Ingame / Gameplay / Shader Cache / Applets (Ryujinx custom build)
♥♥ Support Ryujinx developers: https://www.patreon.com/ryujinx ♥♥
■ Additional stuff in this build:
Based on e2bb5e8
https://github.com/Ryujinx/Ryujinx/pull/926 (Implement a shader cache)
https://github.com/Ryujinx/Ryujinx/pull/972 (Optimize x64 loads...)
https://github.com/Ryujinx/Ryujinx/pull/975 (Use a Jump Table for direct and indirect calls...)
https://github.com/Ryujinx/Ryujinx/pull/977 (Implement VMULL, VMLSL, VRSHR, ...)
https://github.com/Blargle/Ryujinx/tree/controllerappletstub
+ some throws was commented out
►Custom build download:
https://mega.nz/#!Sd8TFB5C!HZXvFYzkEqJIhIWmecQVWDvxczodrNpkMfB6FyvDKV0
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It's a realtime footage!
::::: download ryujinx here :::::
https://ryujinx.org/#/Build
Testing some of commercial games.Stay tuned for news.
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RYUJINX - https://ryujinx.org/
RYUJINX GITHUB - https://github.com/Ryujinx/Ryujinx
Footage taken from:
https://ci.appveyor.com/project/gdkchan/ryujinx/builds/30270180/job/os40qrg7kpl8a642/artifacts
PC specs:
CPU - Intel Core i7 8700K @ 5.0 Ghz
RAM - G.SKILL 32GB DDR4 3600MHz CL16
GPU - GeForce RTX 2080 SUPER GAMING OC 8G
OS - Windows 10 64bit
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