Pole Position Gameplay (Atari 2600)

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Pole Position is an arcade racing simulation video game released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. It is considered one of the most important titles from the golden age of arcade video games. Pole Position was an evolution of Namco's earlier arcade racing electro-mechanical games, notably F-1 (1976), whose designer Sho Osugi worked on the development of Pole Position.

The game was a major commercial success in arcades. After becoming the highest-grossing arcade game of 1982 in Japan, it went on to become the most popular coin-operated arcade game internationally in 1983. In North America, it was the highest-grossing arcade game for two years in 1983 and 1984 and still one of the top five arcade video games of 1985.

It was the most successful racing game of the classic era, spawning ports, sequels, and a Saturday morning cartoon, although the cartoon had very little in common with the game. The game established the conventions of the racing game genre and its success inspired numerous imitators. Pole Position is regarded as one of the most influential video games of all time, and it is considered to be the most influential racing game in particular. Its sequel, Pole Position II, was released in 1983.

In this game, the player controls a Formula One race car and has to complete a time trial lap within a certain amount of time (between 57 and 120 seconds) to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player races against seven other CPU-controlled cars in a championship race (but if they do not qualify, the car will stay on the track until the timer runs out). The player must also avoid going off the road so that they will not crash into the billboards. Play continues until either time runs out in any lap and/or complete four laps of the race, which ends the game.

Pole Position was the first racing video game to feature a track based on a real racing circuit. It was also the first game to feature a qualifying lap, requiring the player to complete a time trial before they can compete in Grand Prix races. Once the player has qualified, they must complete the race in the time allowed, avoiding collisions with CPU-controlled opponents and billboards along the sides of the track. The game's publisher, Atari, publicized the game for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel. The game's graphics featured full-colour landscapes with scaling sprites, including race cars and other signs, and a pseudo-3D, third-person, rear perspective view of the track, with its vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance. While earlier three-dimensional arcade driving games emphasized staying on the road while avoiding crashes, Pole Position gives a higher reward for passing rival cars and finishing among the leaders.







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