Polymega Gameplays - Duke Nukem: Time to Kill [PlayStation - PAL]
The game begins not a long time after Duke Nukem 3D. Duke is relaxing in Bootylicious with a few beers and some babes when suddenly Pig Cops start trashing the place and turn his 1968 custom hog into a chopper bike. Duke trashes all the Pig Cops and then finds out that the aliens are trying to get to the past in order to take over the world before Duke was there to stop them.
The game includes 28 levels in total, varying from L.A. in the present time, to the Ancient west, and the Colosseum. It also has a deathmatch mode that allows two players to wreak havoc against each other.
Duke Nukem, Duke Nukem: Time to Kill (C) Gearbox Entertainment / Take Two Interactive
Published by GT Interactive
PAL release distributed by Take Two Interactive
Developed by n-Space
BIOS Used: Polymega BIOS
Also released on Evercade as part of "Duke Nukem Collection 2"
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FUN FACT: Following the release of Time to Kill, N64's Zero Hour, and Duke Nukem for the Gameboy, RED interactive released Duke Nukem: Music to Score by, the official soundtrack CD for Duke, which includes 2 previously unreleased songs by Megadeth including the cover for the Duke theme song, as well as Stabbing Westward's The Thing I Hate (the opening theme song from Time to Kill). The compilation also includes material from Slayer, the Wu-Tang Clan, Type O Negative and Coal Chamber as well as a lot of complementary CD-ROM materials and an interactive strategy guide for Time to Kill from Game Wizards.
Oh, and the aforementioned theme song? Due to licensing issues, the song was replaced for the Evercade re-release on the Duke Nukem Collection 2 cartridge.
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