Polymega Gameplays - Creatures: Raised in Space [PlayStation - PAL]

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Published on ● Video Link: https://www.youtube.com/watch?v=zfEUZUvqobw



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Let's Play
Duration: 55:25
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Creatures: Raised in Space is essentially a Playstation port of the pet simulator game Creatures 3, with modified gameplay mechanics. As in the previous titles, the player controls a fairy named Scrubby, who acts through the cursor issuing orders to the Norns when used over interactive portions of the scenery. Like in other life simulation games with artificial intelligence, the creatures can't be commanded directly and must learn behavior patterns through repeated actions. The Norns can get sick or exhausted and eventually die, and one of the main tasks is to manage the colony to avoid their demise, ensuring that all its inhabitants are well-fed and healthy by eating fruits and consuming medicinal herbs. A series of meters at the bottom of the screen show the population status.

The game takes place in space, inside a giant station with a domed ceiling protecting a closed ecosystem. The main objective is to open all the rooms, by ordering a Norn to carry a key to unlock a door or passage. Deeper levels have aggressive enemies and poisonous plants that have to be avoided by the Norns. There are blue stars scattered throughout the scenery, and the creatures can be trained to fetch and store them inside a machine, generating a new key after twenty-five stars. Norns can breed and lay eggs, producing offspring that takes some minutes to reach maturity.

Creatures, Creatures 3, Creatures: Raised in Space (C) Nacon (Formerly BigBen Interactive)
Historic “Creatures” game rights are retained by Gameware Europe Ltd. and updated with consent of Nacon.
Developed by Creature Labs
Ported to PlayStation by Elo Interactive Media
BIOS Used: Polymega BIOS
Original version of Creatured 3 released on PC (and on Steam as DLC for Creatures Docking Station)

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FUN FACT: While the game was published in the US by Conspiracy Entertainment, the PAL version you see here was published by System 3 via the Play It label. While the PAL releases of Silent Bomber, Toshinden 4 and Guilty Gear did see Play It variants later down the line, this is one of the two games where System 3 was the sole publisher of the PAL version. And unlike the PAL exclusive PS1 port of James Pond II: Codename Robocod, this one at least did get an NTSC release. It was also the only Play It game for the PS1 to feature the logo animation we see often on the PS2 games under that label. You know, the one with the bowling pins.







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