'popit' city generator using different methodology

Subscribers:
1,520
Published on ● Video Link: https://www.youtube.com/watch?v=Th3-N-ZSMGk



Category:
Vlog
Duration: 1:33
41 views
2


'popit' city generator using different methodology




Other Videos By BluePrintRandom


2023-03-31using instance on point node and creating track to constraint - blender geometry nodes
2023-01-28The Grid - World Generation and realtime streaming (Blender3d / UPBGE)
2023-01-27JRPG BGE BPR
2023-01-26city streaming system is smoking fast and working on handmade foundations and generated foundations
2023-01-26remade scatter system to be less complex and faster (most data is static now / not remade)
2023-01-23Procedural Building Creation place exactly 2 doors on each foundation
2023-01-23Procedural Building Creation 'plate scatter' - place wall / door section on mesh edge and scale fit.
2023-01-22Signage / variety (specification) and culling implemented !
2023-01-21Wrectified Resuscitated - Reinvigorated - 'Building Kit'
2023-01-20"The Neokit" - Blender Geometry nodes / upbge game engine ready
2023-01-18'popit' city generator using different methodology
2023-01-11Wrectified Megacity 1 asset + atmosphere tuning / ambience
2023-01-10Wrectified Megacity 1 Terrain - Central mountain region
2023-01-08Wrectified MegaCity -1 - Teknoaxe - Happy Traveler
2023-01-08Megacity 1 and Highway system :D
2023-01-07"Pulling a grid" - turning a grid and curve into a city
2023-01-07updates to megacity (redone again for cleanliness /readability )
2022-12-30Redid Megacity asset - (forgot I may need to pathfind!) now has road mesh popout
2022-12-28Wrectified - MegaCity Asset Complete
2022-12-28Smooth Maze Streamer 95% done
2022-12-27Smooth City - Generated - Blender Geometry nodes



Tags:
Blender3d
b3d
geonodes
geometry nodes
procuedrual
3d
3d modeling
procedural 3d model
city
cgi