Porting Source 1 models to S&box (Source 2), Creating the Asset Project
Hi, in this video I'll show you how to create your basic Asset Project for S&box and how to port STATIC models from Source 1 games like Half-Life 2, Garry's Mod, Team Fortress 2 into S&box, alongside with textures and materials.
Required software:
VTFEdit: https://developer.valvesoftware.com/wiki/VTFEdit
Crowbar: https://developer.valvesoftware.com/wiki/Crowbar
(Optional) GCFScape: https://developer.valvesoftware.com/wiki/GCFScape
00:00 - Creating the asset project
01:27 - Getting the .mdl files
02:07 - Decompiling with Crowbar
03:17 - Importing the model into ModelDoc
04:10 - Finding and porting the textures
05:35 - Creating the materials
06:58 - Adding materials to a model
07:30 - Adding physics mesh
08:15 - Adding skins
08:58 - Adding LODs (Level of Detail)
10:17 - Testing the results in Hammer
Music: Karl Casey @ White Bat Audio
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