Postmortem: Room of Disaster -- Maybe Not a Disaster at All! | Oscar Kurniawan MANULE
Room of Disaster was built in approximately 30 days to enter the contest. But, when they thought it may be a messy experience when creating their first game, it turned out otherwise. They learned about how the power of word of mouth marketing, how to develop the game design idea, and how to span the game life by porting it. All worth of experience to start a new journey creating the next big thing.
Delivered at Casual Connect Europe, February 2013.
Download Slides: https://s3.amazonaws.com/Casual_Connect_Europe_2013_Presentations/Oscar_KurniwanManule_CCEurope_2013.ppt
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