Power Rangers Rita's Rewind Post Patch Playthrough PART 3 - LIVESTREAM

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Mighty Morphin' Power Rangers Rita's Rewind Post Patch Playthrough PART 3 LIVE COMENTARY
The Red Ranger finishes the job, defeating Robo Rita and her goon squad.
Final Boss Battle. Bonus Arcade Games. Levels Revisited for fun. Full Commentary.

Playthrough is Version 1.008 on PSN. Patch Notes below.
#powerrangers

New Patch dropped 17 DEC 2024. All Rangers move faster. FEELS much better to play. Good luck out there Rangers!
Full Patch Notes below:
We've heard suggestions from lots of players over the last few days, and we're happy to say we're rolling out refinements to Rita's Rewind to adjust various parts of the game based on that feedback.

Brawler Gameplay
All Rangers now move faster (walk and dash speeds)
Ranger grab and grab attack speed increased
Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
In Easy mode, the Dodge move is always invulnerable
Ranger can chain Rising Strike from many more states
Rangers can Dodge while holding an enemy to let go
Ranger Special is boosted slightly by successful Dodge
Vertical attack collision for Time Disruptors is wider, making them easier to hit
Time Disruptors are easier to destroy in Easy mode
Food pick-ups are more spread out when spawning from containers
In Hard mode, enemies now have the same health as Normal but do twice the damage
The Speed Run clock is no longer affected by Time Disruptors
Players can swap to any other NPC Ranger in the Juice Bar
Localized juice bar dialog for the arcade machines is now correct

Zord & Megazord Gameplay
All machine gun fire (bunkers, turrets and flying ships) now does less damage
Gravity is reduced when jumping to make pits easier to clear
Falling in a pit won't take away a life
Some pits now have additional ledges for landing
When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
Megazord boss health has been reduced and damage dealt to bosses has been balanced
Health power-ups now spawn during Zord boss battles
Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
At higher difficulty levels, health coin benefits scale downward

Online
If both online players have unlocked Green Ranger, they have the option of starting their game from any level
Please note that all online players have the latest update for the game to engage in successful matchmaking

General
The indicator for skipping the intro video has been improved.
Stability and performance improvements overall
PS5: Fixed some crash bugs
PS5: Fixed a save-file issue where players couldn't start a new playthrough after completing the game
‍We are very happy that so many people are enjoying Rita's Rewind, and we will continue to monitor player reports. Thank you so much for keeping your feedback detailed and friendly! We are planning more updates in the coming weeks, including more robust online support and additional gameplay adjustments. Thank you for your patience, communication, and support! We will continue to post updates here. Keep reading for more information.

Source:
https://x.com/DigitalEclipse/status/1869034884452233548?t=YSpXcQ1Q-Sx_FYlvmlvoiA