PowerVR PCX2 / Unreal Tournament
Unreal Tournament using SGL on a PowerVR PCX2 at 640x480x16
After several years it was my first time to play a bot match again. But anyway it's not about gaming skills but graphics renderer here. So notice the fps and also some graphical errors sometimes. Also translucency is different than known from D3D or Glide. Keep in mind that the card only has 2 MB Texture RAM and renders the image over PCI into the main graphics cards framebuffer. (which was a Ati Rage Pro PCI)
System was: Athlon 500 MHz, 512 MB RAM, Ati Rage Pro PCI, Matrox m3D, AWE32.
*) In the preview I noticed sometimes small 'time jumps' in the video, which is a recording issue. Recording was done at 640x480 60.1 Hz.
HQ video at: ftp://78.46.141.148/videos/ut_pvr.mkv
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