Preventing the End of Mythic+ in WoW
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Preventing the End of Mythic+ in WoW
With a new expansion on the horizon, it's the perfect time to start talking about Mythic+ and what NEEDS to happen to keep players interested, intrigued and ultimately, invested.
More exciting rewards are something I’ve been DYING to see in Mythic + ever since I started running keys, which was all the way back in Battle For Azeroth. It always seemed weird to me that in an infinitely-scaling challenge mode, there was no tangible incentive to go higher than the arbitrarily set cutoff point.
When a player starts their journey into the M+ world, there’s a lot and I mean "A LOT" of learning that happens during the keystone building process. You’re becoming familiar with the dungeon layouts, the mechanics of the trash and bosses and what things become larger threats as the key level scales up.
Ultimately, I think key depletion shouldn’t exist in the entire spectrum of key levels but if Blizzard does want to hold on to that game function in some form, lower level depletion is the more acceptable way.
"Give the players the control, don’t punish them for wanting to practice. Plain and simple."
affixes were initially put in place to make dungeons more challenging. They’re meant to make it harder for your group to complete the dungeon within the set amount of time.
While they definitely do succeed at that goal, they’re kind of just … annoyances and you don’t feel accomplished for powering through them.
On top of feeling unrewarding, they’re also extremely unbalanced. There’s specific weeks that come around in the rotation known as “push weeks” and then there’s other weeks where players simply just don’t want to play the game because the set of affixes make the experience a miserable mess.
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