PREY Gameplay Walkthrough Part 1 - Intro PS4 1080p
Prey is a first-person action-adventure video game developed by the Austin, Texas branch of Arkane Studios and published by Bethesda Softworks. The game was released in May 2017 for Microsoft Windows, PlayStation 4, and Xbox One.
In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around earth-moon L2[1], where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The station is presented as an open world to the player, with progression through the world after obtaining key items or abilities similar in nature to a Metroidvania game.
Arkane's Prey is a re-imagining of the original 2006 Prey developed by Human Head Studios. While Prey 2, a sequel to the 2006 game, had been planned, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and eventually canceled in 2014. Arkane's version does not use any of the planned sequels assets, and only incorporates the name and the broad theme of the protagonist being hunted by aliens of the previous games. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.Prey is an action-adventure game with role-playing elements and strong narrative played from a first-person perspective. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player will be able to select certain attributes of Morgan, including gender, and decisions made by the player that will affect elements of the game's story. To survive, the player controls Morgan to collect and use weapons and resources aboard the station to fend off and defeat the aliens.[2] According to creative director Raphael Colantonio, the station will be completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player will also be able to move around the outside of the station in zero gravity and find shortcuts connecting parts of the station.[3] Colantonio also stated that the aliens have an array of different powers that the player-character can gain over time; one such alien has the ability to mimic everyday items such as a chair.[3]
The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into two major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.[4]Like,Comment And Subscribe
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