Prime World Editor - More in-depth look (Timestamps in desc!)
Trying to understand links between objects and how to create custom Puzzles.
Sorry for the terrible engrish at times ;P
Get PWE and other tools here:
https://m2k2.taigaforum.com/post/metroid_prime_hacking_research.html
Notable timestamps:
======== Setting up intro-skip ========
9:13 - Explaination
10:30 - Setup
36:13 - Working intro skip
======== Letting it rain in Chozo Ruins ========
56:30 - locating all objects involved to handle rain
58:40 - copying them over to Ruins Entrance
1:07:54 - first test with copied sky
1:12:16 - showing off skybox in Life Grove (x-ray room)
(also copying the actual weather object)
1:16:51 - Testing working rain ingame
1:18:55 - Increasing fog density
1:23:40 - Testing rain with increased fog density
1:30:50 - adding water and lightning objects to the room
2:11:54 - Test with water and screen effects
======== Adding a new Cutscene to Ruins Entrance ========
1:57:17 - investigating the Chozo Ruins Intro cutscene
2:00:50 - selecting objects needed for cutscene to play
2:02:25 - Setting up copied objects in the room
2:38:11 - working new cutscene
======== String Editor ========
13:25 - Explaination and editing a hint message
18:45 - Testing new hint message
1:21:32 - editing text that displays when flying to the planet
1:40:33 - how to find and edit scan messages and lore text
1:43:13 - changing text of first Chozo Lore, trying to be funny :P
======== Misc ========
3:04:11 - more cutscene investigations
3:10:05 - modified Chozo Ruins cutscene
3:12:10 - just browsing the game before wrapping up
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