Prisoner of War Gameplay: Beginning of the End - Episode 17
It is time for the big one. Buckle up, hold on, laugh some, and enjoy.
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Prisoner of War is a 2002 third-person stealth game developed by Wide Games and published by Codemasters. It follows the story of Captain Lewis Stone, a downed American pilot who must escape numerous prisoner of war camps and return home. Prisoner of War is quite different from other stealth games, in that, although other stealth games utilise some small form of violence for the player to achieve his objectives, this game portrays little to no violence. For example, if the Nazi guards on duty spot the player acting suspiciously, they call on the player to cease his activity rather than shooting on sight. If the player continues to disobey, however, the guard will shoot. There are other similar scenarios for the player losing. If the player is near the guard when he is caught acting suspiciously, he will automatically surrender and lose. These scenarios open up a whole new dimension of ideas for the player to achieve his objectives, but the key aspect to the completion of this game is stealth. It also, objectively, makes the game extremely difficult to complete. Furthermore, the game does not provide the player any combat mechanics; the player is unable to fight or kill any of their opponents and is instead required to complete their objectives through the use of stealth and deception.
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--Steven Thomas--
Born in the 80s deep inside the foothills of Kentucky, Steve works as a professional social studies educator (teacher) and YouTuber. He started YouTubing back in 2008 with his first Let's Play series involving games from the Nintendo Entertainment System. Over time, Steve has really started working hard to grow his "Gamer Nation" from the ground up with quality gaming, commentary, and fun escapades through video game land.
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