FlexBV (and OBV) sometimes render parts with overlapping boundaries/areas. While I have already coded the collision functions, I still needed to separate out the board preprocessing from the repeated rendering process.
Naturally took longer than desired, as I was fighting with a stack-smash warning that got in the way of seeing what was really at fault, and I lost a bit of video towards the end. On the upside, I added on a bit of footage after I had added an interesting new bling-bling feature.
* This really is NOT a video for active watching.
* DO NOT WATCH if you're planning on learning any thing.
* This is an experimental video of simply recording my coding process.
* Video is in 1920x1200 format, so hence the odd side bars if you're watching on 1920x1080. Need the extra 120px ;)
Fully expecting to get about 50% thumbs down here.
About 1:22:30 shows the summary outcome of the coding session.