Progress Over Perfection in Game Development #unrealengine5 #designthinking #justdoit

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In this Unreal Engine 5 video, I clean up NPC data by combining NPC blueprints and data to streamline my workflow. But while doing this, I cover something more important: the trap of endless planning in game design. Many developers get stuck researching and trying to map out the “perfect” route, but never make progress. Mistakes are part of the process, and the best way to move forward is to actually build, learn, and improve. Progress always beats perfection.

🔹 What You'll Learn:

👉 Setting up custom editor widgets
👉 Dynamically handling patrol points
👉 Linking and managing patrol point relationships
👉 Automatically selecting new patrol points
👉 Adding patrol points between existing ones
👉 Optimizing the patrol point setup for better workflow

🔹 Chapters:

0:00 - Intro
0:00 - Patreon
0:00 - Outro

🔹 Related Videos:

👉 AI Navigation in Unreal Engine 5 (   • Unreal Engine 5 Tutorial: Using State Tree...  )
👉 Advanced AI Behavior in Unreal Engine (   • Unreal Engine 5 NPC Behavior Tutorial Part...  )

🔹 Resources:

👉 Unreal Engine Documentation (https://dev.epicgames.com/documentation/en-us/unreal-engine/state-tree-in-unreal-engine)

🔹 Connect With Me:

Find all my links here: https://linktr.ee/d3kryption

🔹 My Setup:

👉 OS: Manjaro Linux
👉 CPU: AMD Ryzen 9 9950X × 32
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 128GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403

If you found this tutorial helpful, please like, comment, and subscribe for more Unreal Engine content!

#UnrealEngine5 #GameDevelopment #AIPatrolPoints #GameDevTutorial #UnrealEngineTutorial #AIBehavior #UE5




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